

The first two battles take place on simple, vast, flat areas of land, wherein the player's only goal is to discover how to scale the colossi and attack their weak points.

Each colossus dwells in a unique lair, and in most encounters the player must use some aspects of the current battlefield to advantage, a necessity that becomes more pronounced as the game progresses. Once a colossus is found, the player must discover its weaknesses to defeat it. The heads-up display shows the character's health and stamina (lower right), as well as the colossus' health (upper left). Wander climbs the first colossus to stab the sigil on its forehead. Most colossi are situated in remote areas, such as atop cliffs or within ancient structures. The player's journey to a colossus seldom follows a direct route: stretches of varied terrain often require that a detour be taken along the way. To find each colossus, Wander may raise his sword while in a sunlit area to reflect beams of light, which will converge when the sword is pointed in the right direction of the next encounter. Beginning at a central point in an expansive landscape, the player seeks out and defeats a colossus, and is then returned to the central point to repeat the process. Progression through Shadow of the Colossus occurs in cycles. The game's environment is largely presented as a seamless open world. A remastered version for the PlayStation 3 was released alongside Ico as The Ico & Shadow of the Colossus Collection in September 2011, developed by Bluepoint Games, who later produced a high definition remake of the game for the PlayStation 4 in 2018.ĭescribed by several commentators as an action-adventure game, Shadow of the Colossus takes place from a third-person perspective in a three-dimensional (3D) graphic environment and involves combat-based gameplay sequences, as well as platforming and puzzle game elements.

The game won several awards for its audio, design, and overall quality. It received wide critical acclaim by the media and was met with strong sales compared to Ico, due in part to a larger marketing campaign. The team sought to create an outstanding interactive experience by including a distinct visual design, an unorthodox gameplay template, and non-player characters with sophisticated artificial intelligence such as the colossi and Wander's horse, Agro.Ĭited as an influential title in the video game industry and one of the best video games ever made, Shadow of the Colossus is often regarded as an important example of video game as art due to its minimalist landscape designs, immersive gameplay, and emotional rendition of the player character's journey. Сonceived as an online multiplayer game titled NICO directly after Ico 's completion, Shadow of the Colossus underwent a lengthy production cycle during which it was redeveloped as a single-player title. The game was directed by Fumito Ueda and developed at Sony Computer Entertainment's International Production Studio 1, also known as Team Ico, the same development team responsible for the acclaimed PlayStation 2 title Ico, to which the game is considered a spiritual successor.

The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. Shadow of the Colossus is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2.
